3.6+Multimedia++Digital+media

=3.6 Multimedia / Digital media=

Introduction
Multimedia/digital media involves the use and integration of media (for example, text, images and graphic elements, animation, sound and music, and video) to create digital products that are available online or offline. This topic introduces ITGS students to the technologies that make information accessible through different media and online services. It is important that the ITGS student is aware of the actual uses of multimedia/ digital media and, bearing in mind the emphasis on practical work in this topic, has practised using the tools in order to be able to evaluate their effectiveness in various scenarios. Multimedia/digital media raises questions about a range of impacts, issues and solutions that the ITGS student must investigate, including copyright, intellectual property, and current practices and policies used to grant permission for use. (IBO)


 * Work for this section has been presented as a series of Powerpoint Presentations.**



Theoretical concepts
• Design guidelines for creating multimedia/digital media • Design methods: for example, site map, storyboard

Data collection
• Primary and secondary data • Multimedia file formats: for example, text formats, audio formats, video formats, presentation formats, image/graphics formats • Policies, copyright, citing sources, Creative Commons, licensing and watermarking • Digital rights management (DRM)

Product development
• Folder and file management: importance of file and folder naming, appropriate folder structures • Tutorials: for example, help pages, online manuals • Templates and wizards, online and provided with software • Importing and exporting data • Integrating software a pplications and online tools: for example, embedded videos, web-based database

Text
• Text-processing software • Formatting: for example, page layout, fonts, headers and footers • File formats: for example, PDF, RTF, TXT • Typography

Graphics, images and animations
• Software types: for example, albums, animated, 3D, bitmapped, vector, photo editing, photo casting, simulation • Bit depth, colour depth (grayscale, shades of gray, millions of colours) • Layers, grouping, divisions, alignment • Resolution, pixels, dots per inch (dpi) • File formats: for example, JPG, GIF, TIF • Computer-generated imagery (CGI)

Audio
• Audio-editing software , podcasts • Digital audio: for example, MIDI (musical instrument digital interface), MP3 (MPEG-1 audio layer 3), MP4 (MPEG-4 part 14), WAV (waveform audio format) • File formats: for example, MP3, MP4, WAV

Video
• Video-editing software, vidcasts and special effects (for example, morphing, transitions) • Digital video: for example, AVI (audio video interleave), MPEG (Moving Picture Experts Group), video CODECs (coder-decoders) • File formats: for example, AVI, MOV

Integrating the components
• Software types to house and display the multimedia components: for example, word processing, desktop publishing, presentations, web pages

Generic techniques
• Differences in files (for example, graphics, images, audio, video) for print and online versions • Inserting and manipulating objects (graphics, sound or video files) • Tables: cell merge, borders, cell padding, cell spacing, nested tables • Layers • Links: relative and absolute, internal and external, for example, anchors, pop-ups Word processing and desktop publishing (DTP) • Referencing and reviewing: for example, spellchecker, thesaurus, outliners, word count • Inline and floating graphics Interactive multimedia, slideshows and websites • Applications and online tools used for creating and making available interactive multimedia, games, presentations, slideshows and websites • Use of scripting in creating web pages (for example, HTML, JavaScript, URL links to online media) • Integration of online tools