1.12 Digital citizenship

"Digital citizenship can be defined as appropriate behaviour that represents the responsible, ethical
and legal approach that individuals take in any situation with respect to the use of IT. Digital citizenship
permeates, in one way or another, all of the preceding social and ethical considerations." - IB ITGS 2012 Definition.

A digital citizen refers to a person that participates in society using information technology, to qualify for this a person must have a means of digital tools such as computers or mobile phones. Some digital citizens use IT extensively, creating blogs and using social networking and other means of modern communication.
Digital citizenship beings the first when any child, teen and/or adult sigs up for an email adress, posts pictures online or uses e-commerce to buy merchandise online.

Information regarding digital citizenship can be found in this website: Digital citizenship


The nine elements of digital citizenship:
1. Digital Etiquette: electronic standards of conduct or procedure
Responsibility and behaviour of digital citizens. Many people do not behave as they would in reality, this is why there are rules and regulations to prevent innapropriate use.
2. Digital Communication: electronic exchange of information.
E-mail, mobile phones and instant messaging are all examples of digital communication, this has evolved a lot over the last years as people are now able to keep in constant communication with anyone else at anytime.
3. Digital Literacy: process of teaching and learning about technology and the use of technology.
There are many technologies which are not usually used in school such as videoconferencing and online sharing spaces such as wikis. Students and workers in many different occupations need immediate access to information which requires sophisticated searching and processing skills (known as information literacy).
4. Digital Access: full electronic participation in society.
All people should have equal access no matter who they are.
5. Digital Commerce: electronic buying and selling of goods.
Users need to learn about how to be effective consumers in a new digital economy. E-commerce involves buying merchandise online and it has become a common place where people buy toys, clothing, cars, food etc. However some immoral/illegal goods and services are also surfacing such as pornography and gambling.
6. Digital Law: electronic responsibility for actions and deeds
7. Digital Rights & Responsibilities: those freedoms extended to everyone in a digital world.
8. Digital Health & Wellness: physical and psychological well-being in a digital technology world.
9. Digital Security (self-protection): electronic precautions to guarantee safety.